The second appearance on the website for the Oxford version of the Bridge of Sighs. I was initially quite happy with my first iteration of this bridge (back in January) but it didn't have much impact on this website or any other ones. I started to lose a bit of interest in it as well, despite it actually taking me an age to process! I knew today's picture of the bridge (from a further back perspective) would eventually make it onto this blog, as I believed it had more interesting photographic elements to it.
I also knew that this was likely to be a monochrome HDR. Whereas I liked the colours the picture offered, I felt like I had already done that with my previous picture. Therefore, I wanted a bit more of a gritty, historical look to this version. After a fair bit of processing in Lightroom and Photoshop, I shipped it over to Silver Efex Pro 2 to get the monochrome look I was after. There are many great black and white options in there as you would expect (though I think Lightroom 4 can give you amazing control for your monochrome pictures as well) but I often find myself going towards the sepia/vintage look, as I have applied here.
Regular photos and writings from UK HDR Photographer Pete Halewood. To contact please visit HalewoodPhotographic.com
Showing posts with label Bridge of Sighs. Show all posts
Showing posts with label Bridge of Sighs. Show all posts
Sunday, May 20, 2012
Tuesday, January 31, 2012
The Bridge of Sighs
Perhaps slightly less awe-inspiring, I visited Oxford last Friday and it at least did give me a chance to photograph their own 'Bridge of Sighs' although it's real name is the 'Hertford Bridge'. The Bridge of Sighs was a nickname given to it almost immediately though, and yet it resembles both the Bridge of Sighs in Venice, in the way it connects 2 buildings, but also the Rialto Bridge in how it actually looks. The building in the background and underneath the bridge is the Sheldonian Theatre.
This HDR is from 3 shots and did take quite a long time to post-process. I did a lot of layer-masking to prevent halos and 'dirty halos' (as I call them). Layer-masking also helped make the buildings in the background stand out much clearer, as opposed to the first tone-mapped version, which seemed to blur a few of the features. In all it was about 2 hours work.
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